home *** CD-ROM | disk | FTP | other *** search
- QQRKSRC1
-
- // This file has been written by QuArK Version 5.0.b5
- // It's the text version of file: Q2xatrix.qrk
- // The Reckoning Mission pack Addon. By: Akuma
- // Akuma@Telefragged.com | Akuma@BTinternet.com
-
- //$Header: /cvsroot/quark/runtime/addons/Quake_2/Xatrixq2.qrk,v 1.1 2001/02/11 11:08:40 decker_dk Exp $
- // ----------- REVISION HISTORY ------------
- //$Log: Xatrixq2.qrk,v $
- //Revision 1.1 2001/02/11 11:08:40 decker_dk
- //Moved from addons directory
- //
-
- {
- QuArKProtected = "1"
- Xatrix directory infos.qctx =
- {
- Game = "Quake 2"
- SourceDir = "xatrix"
- GameDir = "xatrix"
- }
-
- Textures.qtx =
- {
- ToolBox = "Texture Browser..."
- Root = "Xatrix Textures.qtxfolder"
- Xatrix Textures.qtxfolder =
- {
-
- Dark_1.txlist =
- {
- dark_1/+0endsign12a.wl = {w = "xatrix"}
- dark_1/+0endsign13.wl = {w = "xatrix"}
- dark_1/+0endsign14.wl = {w = "xatrix"}
- dark_1/+0endsign15.wl = {w = "xatrix"}
- dark_1/+0endsign16.wl = {w = "xatrix"}
- dark_1/+0endsign18.wl = {w = "xatrix"}
- dark_1/+0endsign19.wl = {w = "xatrix"}
- dark_1/+1endsign12a.wl = {w = "xatrix"}
- dark_1/+1endsign13.wl = {w = "xatrix"}
- dark_1/+1endsign14.wl = {w = "xatrix"}
- dark_1/+1endsign15.wl = {w = "xatrix"}
- dark_1/+1endsign16.wl = {w = "xatrix"}
- dark_1/+1endsign18.wl = {w = "xatrix"}
- dark_1/+1endsign19.wl = {w = "xatrix"}
- dark_1/0text_100.wl = {w = "xatrix"}
- dark_1/0text_101.wl = {w = "xatrix"}
- dark_1/0text_102.wl = {w = "xatrix"}
- dark_1/0text_104.wl = {w = "xatrix"}
- dark_1/0text_15.wl = {w = "xatrix"}
- dark_1/0text_16.wl = {w = "xatrix"}
- dark_1/0text_18.wl = {w = "xatrix"}
- dark_1/0text_19.wl = {w = "xatrix"}
- dark_1/0text_20.wl = {w = "xatrix"}
- dark_1/0text_23.wl = {w = "xatrix"}
- dark_1/0text_24.wl = {w = "xatrix"}
- dark_1/0text_25.wl = {w = "xatrix"}
- dark_1/0text_26.wl = {w = "xatrix"}
- dark_1/0text_27.wl = {w = "xatrix"}
- dark_1/0text_35.wl = {w = "xatrix"}
- dark_1/0text_36.wl = {w = "xatrix"}
- dark_1/0text_38.wl = {w = "xatrix"}
- dark_1/0text_39.wl = {w = "xatrix"}
- dark_1/0text_40.wl = {w = "xatrix"}
- dark_1/0text_41.wl = {w = "xatrix"}
- dark_1/0text_42.wl = {w = "xatrix"}
- dark_1/0text_43.wl = {w = "xatrix"}
- dark_1/0text_44.wl = {w = "xatrix"}
- dark_1/0text_45.wl = {w = "xatrix"}
- dark_1/0text_47.wl = {w = "xatrix"}
- dark_1/0text_48.wl = {w = "xatrix"}
- dark_1/0text_50.wl = {w = "xatrix"}
- dark_1/0text_51.wl = {w = "xatrix"}
- dark_1/0text_52.wl = {w = "xatrix"}
- dark_1/0text_59.wl = {w = "xatrix"}
- dark_1/0text_60.wl = {w = "xatrix"}
- dark_1/0text_61.wl = {w = "xatrix"}
- dark_1/0text_65.wl = {w = "xatrix"}
- dark_1/0text_66.wl = {w = "xatrix"}
- dark_1/0text_68.wl = {w = "xatrix"}
- dark_1/0text_70.wl = {w = "xatrix"}
- dark_1/0text_81.wl = {w = "xatrix"}
- dark_1/0text_83.wl = {w = "xatrix"}
- dark_1/0text_84.wl = {w = "xatrix"}
- dark_1/0text_85.wl = {w = "xatrix"}
- dark_1/0text_86.wl = {w = "xatrix"}
- dark_1/0text_91.wl = {w = "xatrix"}
- dark_1/0text_93.wl = {w = "xatrix"}
- dark_1/0text_94.wl = {w = "xatrix"}
- dark_1/0text_97.wl = {w = "xatrix"}
- dark_1/0text_98.wl = {w = "xatrix"}
- dark_1/0text_99.wl = {w = "xatrix"}
- dark_1/0xruin_70.wl = {w = "xatrix"}
- dark_1/0xruin_73.wl = {w = "xatrix"}
- dark_1/endsign13.wl = {w = "xatrix"}
- dark_1/metla_1.wl = {w = "xatrix"}
- dark_1/metlb_1.wl = {w = "xatrix"}
- dark_1/rust_d1.wl = {w = "xatrix"}
- dark_1/rust_d2.wl = {w = "xatrix"}
- dark_1/rust_p.wl = {w = "xatrix"}
- dark_1/sew_dr1.wl = {w = "xatrix"}
- dark_1/train_dor6.wl = {w = "xatrix"}
- dark_1/train_sd.wl = {w = "xatrix"}
- dark_1/train_sd2.wl = {w = "xatrix"}
- dark_1/train_sd4.wl = {w = "xatrix"}
- dark_1/wall70.wl = {w = "xatrix"}
- dark_1/wall71.wl = {w = "xatrix"}
- dark_1/wall72.wl = {w = "xatrix"}
- dark_1/wall73.wl = {w = "xatrix"}
- dark_1/wall74.wl = {w = "xatrix"}
- dark_1/water1.wl = {w = "xatrix"}
- dark_1/x_baslt1.wl = {w = "xatrix"}
- dark_1/x_com1_1.wl = {w = "xatrix"}
- dark_1/x_com2_1.wl = {w = "xatrix"}
- dark_1/x_com3_1.wl = {w = "xatrix"}
- dark_1/x_door1.wl = {w = "xatrix"}
- dark_1/x_grate2.wl = {w = "xatrix"}
- dark_1/xbigbox.wl = {w = "xatrix"}
- dark_1/xpipes1_1.wl = {w = "xatrix"}
- dark_1/xpod1.wl = {w = "xatrix"}
- dark_1/xpod2.wl = {w = "xatrix"}
- }
- Moon_1.txlist =
- {
- // Moon_1 directory textures
-
- moon_1/bl_lt2.wl = {w = "xatrix"}
- moon_1/ice1_6.wl = {w = "xatrix"}
- moon_1/icecyc1_4.wl = {w = "xatrix"}
- moon_1/iceflr1_3.wl = {w = "xatrix"}
- moon_1/icerf1_1.wl = {w = "xatrix"}
- moon_1/icerf1_2.wl = {w = "xatrix"}
- moon_1/icewall1_5.wl = {w = "xatrix"}
- moon_1/mb_f1.wl = {w = "xatrix"}
- moon_1/mb_f3.wl = {w = "xatrix"}
- moon_1/mb_f4.wl = {w = "xatrix"}
- moon_1/moon_10.wl = {w = "xatrix"}
- moon_1/moon_12.wl = {w = "xatrix"}
- moon_1/moon_7.wl = {w = "xatrix"}
- moon_1/m_flr3.wl = {w = "xatrix"}
- moon_1/redfuse.wl = {w = "xatrix"}
- moon_1/shp_mtl7.wl = {w = "xatrix"}
- moon_1/shp_mtl8.wl = {w = "xatrix"}
- moon_1/sign01.wl = {w = "xatrix"}
- moon_1/sign02.wl = {w = "xatrix"}
- moon_1/sky02.wl = {w = "xatrix"}
- moon_1/wall02.wl = {w = "xatrix"}
- moon_1/wall04.wl = {w = "xatrix"}
- moon_1/wall08a.wl = {w = "xatrix"}
- moon_1/wall11.wl = {w = "xatrix"}
- moon_1/wall17a.wl = {w = "xatrix"}
- moon_1/wall41.wl = {w = "xatrix"}
- moon_1/wall44.wl = {w = "xatrix"}
- moon_1/wall53.wl = {w = "xatrix"}
- moon_1/wall56.wl = {w = "xatrix"}
- moon_1/wall57.wl = {w = "xatrix"}
- moon_1/wall58.wl = {w = "xatrix"}
- moon_1/wall60.wl = {w = "xatrix"}
- moon_1/wall64.wl = {w = "xatrix"}
- moon_1/wall_d1.wl = {w = "xatrix"}
- moon_1/wall_m3.wl = {w = "xatrix"}
- moon_1/wall_m9.wl = {w = "xatrix"}
- moon_1/wall_ms12.wl = {w = "xatrix"}
- moon_1/wall_ms13.wl = {w = "xatrix"}
- moon_1/wall_ms14.wl = {w = "xatrix"}
- moon_1/wall_ms15.wl = {w = "xatrix"}
- moon_1/wall_ms16.wl = {w = "xatrix"}
- moon_1/wall_ms17.wl = {w = "xatrix"}
- moon_1/wall_ms18.wl = {w = "xatrix"}
- moon_1/wall_ms20.wl = {w = "xatrix"}
- moon_1/wall_ms22.wl = {w = "xatrix"}
- moon_1/wall_ms23.wl = {w = "xatrix"}
- moon_1/wall_ms24.wl = {w = "xatrix"}
- moon_1/wall_ms3.wl = {w = "xatrix"}
- moon_1/xmine01.wl = {w = "xatrix"}
- moon_1/xmine03.wl = {w = "xatrix"}
- moon_1/xmine10.wl = {w = "xatrix"}
- moon_1/xmine11.wl = {w = "xatrix"}
- moon_1/xmine14.wl = {w = "xatrix"}
- moon_1/xmoon_1.wl = {w = "xatrix"}
- moon_1/xsign_1.wl = {w = "xatrix"}
- moon_1/xsign_2.wl = {w = "xatrix"}
-
- }
- Ship_1.txlist =
- {
- // Ship_1 directory textures
-
- ship_1/+0compx_1.wl = {w = "xatrix"}
- ship_1/+0xsign1.wl = {w = "xatrix"}
- ship_1/+1compx_1.wl = {w = "xatrix"}
- ship_1/+1xsign1.wl = {w = "xatrix"}
- ship_1/+2compx_1.wl = {w = "xatrix"}
- ship_1/+2xsign1.wl = {w = "xatrix"}
- ship_1/+3compx_1.wl = {w = "xatrix"}
- ship_1/+3xsign1.wl = {w = "xatrix"}
- ship_1/+4compx_1.wl = {w = "xatrix"}
- ship_1/1xcgrate1.wl = {w = "xatrix"}
- ship_1/4xcomp1.wl = {w = "xatrix"}
- ship_1/ship_12.wl = {w = "xatrix"}
- ship_1/ship_25.wl = {w = "xatrix"}
- ship_1/ship_27.wl = {w = "xatrix"}
- ship_1/ship_53.wl = {w = "xatrix"}
- ship_1/ship_61.wl = {w = "xatrix"}
- ship_1/ship_64.wl = {w = "xatrix"}
- ship_1/ship_66.wl = {w = "xatrix"}
- ship_1/ship_67.wl = {w = "xatrix"}
- ship_1/ship_68.wl = {w = "xatrix"}
- ship_1/ship_70.wl = {w = "xatrix"}
- ship_1/ship_71.wl = {w = "xatrix"}
- ship_1/ship_82.wl = {w = "xatrix"}
- ship_1/ship_84.wl = {w = "xatrix"}
- ship_1/ship_85.wl = {w = "xatrix"}
- ship_1/sym6_4.wl = {w = "xatrix"}
- ship_1/x1hvy_dr4_2.wl = {w = "xatrix"}
- ship_1/x1metal3_4.wl = {w = "xatrix"}
- ship_1/x1metal5_6.wl = {w = "xatrix"}
- ship_1/x1metal8_4.wl = {w = "xatrix"}
- ship_1/x1metal8_5.wl = {w = "xatrix"}
- ship_1/x2hvy_dr4_2.wl = {w = "xatrix"}
- ship_1/x3hvy_dr4_2.wl = {w = "xatrix"}
- ship_1/x3metal5_6.wl = {w = "xatrix"}
- ship_1/x3metal9_1.wl = {w = "xatrix"}
- ship_1/x4metal9_1.wl = {w = "xatrix"}
- ship_1/x5metal9_1.wl = {w = "xatrix"}
- ship_1/xcomp10_1.wl = {w = "xatrix"}
- ship_1/xcomp2_1.wl = {w = "xatrix"}
- ship_1/xcomp2_2.wl = {w = "xatrix"}
- ship_1/xcomp2_4.wl = {w = "xatrix"}
- ship_1/xcomp5_1.wl = {w = "xatrix"}
- ship_1/xcomp7_1.wl = {w = "xatrix"}
- ship_1/xcomp8_1.wl = {w = "xatrix"}
- ship_1/xcomp9_1.wl = {w = "xatrix"}
- ship_1/xhvy_dr4_2.wl = {w = "xatrix"}
- ship_1/xlite_1.wl = {w = "xatrix"}
- ship_1/xlite_3.wl = {w = "xatrix"}
- ship_1/xlite_b1.wl = {w = "xatrix"}
- ship_1/xmetal11_4.wl = {w = "xatrix"}
- ship_1/xmetal2_3.wl = {w = "xatrix"}
- ship_1/xmetal5_6.wl = {w = "xatrix"}
- ship_1/xmetal8_4.wl = {w = "xatrix"}
- ship_1/xmetal8_5.wl = {w = "xatrix"}
- ship_1/xmetal9_1.wl = {w = "xatrix"}
- ship_1/xmetals_1a.wl = {w = "xatrix"}
- ship_1/xmetals_4.wl = {w = "xatrix"}
- ship_1/xsign01.wl = {w = "xatrix"}
- ship_1/xsign02.wl = {w = "xatrix"}
- ship_1/xsign03.wl = {w = "xatrix"}
- }
- }
- }
-
- NewMapItems.qtx =
- {
-
- ToolBox = "New Map Items..."
- Root = "Xatrix Entities.qtxfolder"
- Xatrix Entities.qtxfolder =
- {
- Monsters.qtxfolder =
- {
- Soldiers.qtxfolder =
- {
- monster_soldier_hypergun:e =
- {
- origin = "0 0 0"
- ;desc = "Hypergun Soldier"
- angle = "0"
- }
-
- monster_soldier_lasergun:e =
- {
- origin = "0 0 0"
- ;desc = "Lasergun Soldier"
- angle = "0"
- }
-
- monster_soldier_ripper:e =
- {
- origin = "0 0 0"
- ;desc = "Ripper Soldier"
- angle = "0"
- }
- }
-
- monster_gekk:e =
- {
- origin = "0 0 0"
- ;desc = "Fires a small blaster type weapon. Also jumps (High)"
- angle = "0"
- }
-
- monster_chick_heat:e =
- {
- origin = "0 0 0"
- ;desc = "Iron Maiden with heatseeking rockets"
- angle = "0"
- }
-
- monster_gladb:e =
- {
- origin = "0 0 0"
- ;desc = "Enhanced Gladiator with power shield."
- "Uses a Phalanx weapon"
- angle = "0"
- }
-
- monster_boss5:e =
- {
- origin = "0 0 0"
- ;desc = "Enhanced SuperTank with shield"
- angle = "0"
- }
-
- monster_fixbot:e =
- {
- origin = "0 0 0"
- ;desc = "Repair's func_object_repairs, and re-animates"
- "dead monsters"
- angle = "0"
- }
-
- }
- Misc.qtxfolder =
- {
-
- misc_crashviper:e =
- {
- origin = "0 0 0"
- ;desc = "Large viper. Follows path_corner's"
- angle = "0"
- }
-
- misc_viper_missile :e =
- {
- origin = "0 0 0"
- ;desc = "Viper missile"
- angle = "0"
- }
-
- misc_transport:e =
- {
- origin = "0 0 0"
- ;desc = "Transport ship used at end of game. Will follow path corners"
- angle = "0"
- }
-
- misc_nuke:e =
- {
- origin = "0 0 0"
- ;desc = "Kills eveything when trigered. Including you"
- "Monsters dont gib, they get removed(?)"
- angle = "0"
- }
-
- misc_amb4:e =
- {
- origin = "0 0 0"
- ;desc = "Mal's amb4 loop entity"
- angle = "0"
- }
-
- }
- Func.qtxfolder =
- {
-
- func_object_repair:e =
- {
- origin = "0 0 0"
- ;desc = "Object to be repaired"
- angle = "0"
-
- }
-
- }
- Rotate.qtxfolder =
- {
-
- rotating_light:e =
- {
- origin = "0 0 0"
- ;desc = "Rotating strobe light. Can be any colour"
- angle = "0"
- }
-
- }
- Target.qtxfolder =
- {
-
- target_mal_laser:e =
- {
- origin = "0 0 0"
- ;desc = "Randomly fires a laser"
- angle = "0"
- }
-
- }
- Weapons and Ammo.qtxfolder =
- {
-
- weapon_boomer:e =
- {
- origin = "0 0 0"
- ;desc = "Fires a bouncing projectile"
- angle = "0"
- }
-
- weapon_phalanx:e =
- {
- origin = "0 0 0"
- ;desc = "Fires 2 blasts at once"
- angle = "0"
- }
-
- ammo_magslug:e =
- {
- origin = "0 0 0"
- ;desc = "Ammo for phalanx weapon"
- angle = "0"
- }
-
- ammo_trap:e =
- {
- origin = "0 0 0"
- ;desc = "Drags monsters and Players inside if they get close"
- angle = "0"
- }
-
- }
- Items.qtxfolder =
- {
-
- item_quadfire:e =
- {
- origin = "0 0 0"
- ;desc = "Shortens your weapon reload time by half"
- angle = "0"
- }
- }
- Keys.qtxfolder =
- {
-
- key_green_key:e =
- {
- origin = "0 0 0"
- ;desc = "Green Maitnence Key"
- angle = "0"
- }
- }
- }
- }
-
- // ######## Entity details ########
-
- Entity forms.qctx =
- {
-
- monster_gekk:form =
- {
- Help = "Monster_Gekk"
- bbox = '-24 -24 -24 24 24 24'
- mdl = "models/monsters/gekk/tris.md2"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "Ambush"
- Hint = "Ambush"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "Trigger_Spawn"
- Hint = "Spawns monster into the level"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "Sight"
- Hint = "Sight"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "Chant"
- Hint = "If checked the Gekk will chant"
- }
- }
-
- monster_chick_heat:form =
- {
- Help = "Monster Chick Heat"
- bbox = '-16 -16 -24 16 16 32'
- mdl = "models/monsters/bitch/tris.md2"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "Ambush"
- Hint = "Ambush"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "Trigger_Spawn"
- Hint = "Used to spawn the transport in. Set a targetname"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "Sight"
- Hint = "Sight"
- }
- }
-
- monster_gladb:form =
- {
- Help = "Monster Gladb"
- bbox = '-32 -32 -24 32 32 64'
- mdl = "models/monsters/gladb/tris.md2"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "Ambush"
- Hint = "Ambush"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "Trigger_Spawn"
- Hint = "Spawns monster into the level. Set a targetname"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "Sight"
- Hint = "Sight"
- }
- }
-
- monster_boss5:form =
- {
- Help = "Monster Boss5"
- bbox = '-64 -64 0 64 64 72'
- mdl = "models/monsters/boss5/tris.md2"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "Ambush"
- Hint = "Ambush"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "Trigger_Spawn"
- Hint = "Spawns monster into the level. Set a targetname"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "Sight"
- Hint = "Sight"
- }
- }
-
- monster_soldier_hypergun:form =
- {
- Help = "Monster Soldier Hypergun"
- bbox = '-16 -16 -24 16 16 32'
- mdl = "models/monsters/soldierh/tris.md2"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "Ambush"
- Hint = "Ambush"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "Trigger_Spawn"
- Hint = "Spawns monster into the level. Set a targetname"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "Sight"
- Hint = "Sight"
- }
- }
-
- monster_soldier_laysergun:form =
- {
- Help = "Monster Soldier Hypergun"
- bbox = '-16 -16 -24 16 16 32'
- mdl = "models/monsters/soldierh/tris.md2"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "Ambush"
- Hint = "Ambush"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "Trigger_Spawn"
- Hint = "Spawns monster into the level. Set a targetname"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "Sight"
- Hint = "Sight"
- }
- }
-
- monster_soldier_ripper:form =
- {
- Help = "Monster Soldier Ripper"
- bbox = '-16 -16 -24 16 16 32'
- mdl = "models/monsters/soldierh/tris.md2"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "Ambush"
- Hint = "Ambush"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "Trigger_Spawn"
- Hint = "Spawns monster into the level. Set a targetname"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "Sight"
- Hint = "Sight"
- }
- }
-
- monster_fixbot:form =
- {
- Help = "If no Spawnflags are set fixbot will "
- "wait for player to pass by then attck"
- bbox = '-32 -32 -24 32 32 24'
- mdl = "models/monsters/fixbot/tris.md2"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "Repair"
- Hint = "Will search out func_object_repair's"
- "and ignore players unless attacked"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "Trigger_Spawn"
- Hint = "Spawns monster into the level "
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "Fixit"
- Hint = "If checked monster will be passive towards the player unless"
- "fired upon. He'll re-animate dead monsters. And he'll look for"
- "func_object_repair entities to fix"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "Takeoff"
- Hint = "Raises and searches for func_object_repair's "
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "Landing"
- Hint = "Drops almost to floor height and searches for func_object_repair's"
- }
- }
-
- misc_crashviper:form =
- {
- Help = "Large viper, about to crash"
- bbox = '-176 -120 -24 176 120 72'
- //mdl = ""
- target: =
- {
- Txt = "&"
- Hint = "First path target"
- }
- speed: =
- {
- Txt = "&"
- Hint = "How fast the Viper should fly"
- }
- }
-
- misc_viper_missile:form =
- {
- Help = "Viper missile"
- bbox = '-8 -8 -8 8 8 8'
- //mdl = ""
- dmg: =
- {
- Txt = "&"
- Hint = "How much boom should the missle make (Default 250)"
- }
- }
-
- misc_transport:form =
- {
- Help = "Maxx's transport at end of game"
- bbox = '-256 -256 -64 256 256 64'
- mdl = "models/objects/ship/tris.md2"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "Trigger_Spawn"
- Hint = "Used to spawn the transport in"
- }
- }
-
- misc_nuke:form =
- {
- Help = "Nuke Kills all players when fired"
- bbox = '-8 -8 -8 8 8 8'
- //mdl = ""
- targetname: =
- {
- Txt = "&"
- Hint = "Used to fire the Nuke"
- }
- }
-
- target_mal_laser:form =
- {
- Help = "Mal's laser"
- bbox = '-8 -8 -8 8 8 8'
- wait: =
- {
- Txt = "&"
- Hint = "Wait"
- }
- delay: =
- {
- Txt = "&"
- Hint = "Dealy"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "Start_On"
- Hint = "Check this if you want the laser to start on"
- }
-
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "Red"
- Hint = "Makes the laser Red"
- }
-
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "Green"
- Hint = "Makes the laser Green"
- }
-
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "Blue"
- Hint = "Makes the laser Blue"
- }
-
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "Yellow"
- Hint = "Makes the laser Yellow"
- }
-
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32"
- Cap = "Orange"
- Hint = "Makes the laser Orange"
- }
-
- spawnflags: =
- {
- Txt = "&"
- Typ = "X64"
- Cap = "Fat"
- Hint = "Makes the laser Fat"
- }
- }
-
- misc_amb4:form =
- {
- Help = "Mal's amb4.wav looping sound that fills the whole level"
- bbox = '-16 -16 -16 16 16 16'
- }
-
- func_object_repair:form =
- {
- Help = "Object to be repaired"
- bbox = '-8 -8 -8 8 8 8'
- delay: =
- {
- Txt = "&"
- Hint = "The delay in seconds for spark to occur (Default 1)"
- }
- }
-
- rotating_light:form =
- {
- Help = "Rotating light"
- bbox = '-8 -8 -8 8 8 8'
- mdl = "models/objects/light/tris.md2"
- health: =
- {
- Txt = "&"
- Hint = "If set, the light may be killed"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "set a targetname to switch the light on and off"
- }
- _color: =
- {
- Txt = "&"
- Hint = "The colour of the light"
- }
- angle: =
- {
- Txt = "&"
- Hint = "Direction to point at startup"
- }
- light: =
- {
- Txt = "&"
- Hint = "Amount of light to emit"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "START_OFF"
- Hint = "Check this if you want it to start off."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "Alarm"
- Hint = "If Alarm is set, a siren will sound upon triggering"
- }
- }
-
- weapon_boomer:form =
- {
- Help = "Fires a bouncing projectile"
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/weapons/v_boomer/tris.md2"
- }
-
- weapon_phalanx:form =
- {
- Help = "Fires two shots at once"
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/weapons/g_shotx/tris.md2"
- }
-
- ammo_magslug:form =
- {
- Help = "Ammo for the Phalanx"
- bbox = '-16 -16 -16 16 16 16'
- mdl = "modles/objects/ammo/tris.md2"
- }
-
- ammo_trap:form =
- {
- Help = "Trap"
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/weapons/g_trap/tris.md2"
- }
-
- item_quadfire:form =
- {
- Help = "Shortens reload time by half"
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/quadfire/tris.md2"
- }
-
- key_green_key:form =
- {
- Help = "Green Key card"
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/keys/green_key/tris.md2"
- }
- }
- }